Work with me here.
I'm still working out the plans along with Nathan Jennings of the Campaigns Playable blog and some of the other fellows. However, I think I have a handle on what we're trying to do.
Dungeons are to be devised like so:
Think up the Most Important Treasure in a dungeon or on a particular dungeon level. That treasure establishes the theme of that adventuring area. Every other significant treasure is a variation on the theme. Once those treasures are devised and placed, then the tricks, traps and monsters will be generated and placed as guardians of those prizes.
This is a treasure-based version of Gygaxian Naturalism; some genus divitiarum ex omnibus vasishierarchy.
This will probably require flipping the treasure charts - generating treasure types and placing them, and then generating an appropriate guardian for each of those. If you will, monsters-by-treasure-type rather than treasure-by-monster's-treasure-type.
0 Yorumlar