Header Ads Widget

Ticker

6/recent/ticker-posts

K is for Killing

Here's one that baffles me: why do D&D players, even those running Lawful Good characters, never bat an eye at killing? Is it a genre convention? Influence from video games? Last I checked, "not killing, even your enemies" was the mark of a truly Good hero. Superman, Kevin Sorbo's Hercules, even freaking Batman... they don't kill their enemies, ever (obviously unintelligent monsters excluded).

Maybe it's because D&D blurs the line between "human enemy" and "monster enemy". Orcs, ogres, gnolls, and other humanoids... people or monsters? It's a slippery slope from there. But once you've decided that "always Chaotic Evil humanoids" can be slain without mercy, why should that give the heroes license to do the same thing to human bandits?

Well, it shouldn't. Player characters who go around wantonly and injudiciously killing people, even criminal people, are Neutrally aligned at best. In D&D, that means paying attention to the alignment a player has chosen vs. the alignment the player is actually playing, and reacting accordingly. In a Star Wars, LotR, or similar sort of campaign setting with strict and universal morality, characters still playing in "D&D mode" (i.e. kill 'em all, take their stuff, and let the gods sort 'em to the right Outer Planes) are just plain doing it wrong.

*sigh* Now I'm bummed out. Where are all the heroes in RPGs, anyway?

***

On a lighter note, I just found out yesterday that www.garfield.com has the old U.S. Acres comic strip up as a webcomic! How cool is that? Orson, Roy, Wade, Booker & Sheldon, Bo & Lanolin... *sigh again* Happy memories!


Yorum Gönder

0 Yorumlar